- The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn?
The most important thing I want my player to learn is that the game is made to show how an Atom collects protons and neutrons in order to keep going. In my game the blue spheres represent protons and neutrons.
- Research: What kind of research did you do? What did you learn about your topic?
I did many research on this topic.
I know that a atom needs protons and neutrons to become another element.
- Making Decisions: How did your ideas change as you worked on your game?
My ideas changed a lot throughout the game process.
At first I wasn't going to make about Elements and the configuration of objects.
- Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?
The Game ingredients that were the most useful was Splash screen and Relative Mouse Positioning.
The reason for that is that these ingredients make the game look much more cleaner than it was.
The Relative game ingredient gives you the feel that you're playing the game.
The Splash screen gives the player an idea of what they're in for before playing the game.
- Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?
The most difficult part about making this game was adding the code to it.
The code must be perfectly placed and typed in order for it to work.
I overcame this difficulty by focusing on the code and asking questions
I most proud of the coding and how it works well.