Thursday, February 6, 2014

Plan Game Scene



My vision for my game is a very vivid one.

 I am planning to make a fun and playable game. I am looking forward to making Atom man come to life.
 The enemies will follow Atom man everywhere, it'll be pretty hard.
 I am thinking of making the game pretty hard but fun. 
I am excited to make this game. 

 I can't wait to make this game come to life.

Tuesday, January 21, 2014

Choose A Learning Topic

The character of my game will be a nucleus.
The nucleus will collect Protons,Neutrons and Electrons in order to turn into other elements.
The enemies in my game will be avoiding bonding with other elements.
What you'll learn by playing my game is how collecting protons, neutrons and electrons will turn you into a different element.
By the end of my game the player will learn the Atomic makings of different elements.

Wednesday, January 15, 2014

Learn to Design For Mobile

A design I have for a mobile phone application wouldn't have too many things in it.
For the simple fact that it's on a phone  and would make it lag.
I would keep it simple with,tress and a character.
The game will have a repetitive background like most scrolling background games do.
For a console game I would add more things.
A console gives you more opportunities to add more things and make in more interactive.
I would add different backgrounds,different levels and many different characters.

Tuesday, January 7, 2014

Semester Goals

The new semester has started and everything is new. This semester I've set down a few goals for this class. I 've made 3 goals to be precise. 
One of my goals I've put down is to get a high A grade for this class. To achieve this goal I will make sure I do all my work.
I'll complete my Blog,Wiki or Flash assignments.
I'll finish and turn them in on time.I will make sure I check all my work and try as hard as I can in order to have the work that are to the best of my abilities.
A second goal I've set for myself this year is to make a game better than all the other games I've made in the past.
I'll draw every character to the best of my abilities and code with perfection. My game will be fully playable, fun and most importantly educational.
My third and final goals I've set down is to help others around me as much as I can. I will accomplish this goals by finishing my work first then after I'm done going around to others in order to help. I help them with coding or questions they have about the programs.

Tuesday, October 22, 2013

3D Paper Prototype

Write about making a prototype. 
What problems did it help you solve with your game idea?
Drawing out how you have your game planned is a way to organize and think ahead.
It helps you look at the game a little more vivid than you had originally.
It helped me see what things I had to add on and what things to take out.
One main thing I had a problem was i was limiting my space even though it was a 3D game . 
As a 3D  game you can add more things for your character to interact with and the player to see and explore.When drawing the paper prototype it gave me a sense of how much more space I had to add more things in.

Friday, October 18, 2013

3D-Plan Game Scene

What excites you about it?
What make me excited about this is the actual topic.
The topic will be a really big problem and making a game on it will raise awareness.
Making the game will show how dangerous it is to text while driving.
I can't wait to make it on Unity though, the whole idea of a 3-D game will get my idea across stronger.
Overall making a game over this topic will be exciting and challenging, but I'm committed to it .

Thursday, October 17, 2013

3-D Choose Learning Topic

Explain why you like this topic for your Adventure game.
I chose this topic for an Adventure game because at our age we are beginning to drive.
Learning how to be safe while driving is important for all of us.
It's also a really big social topic!
Most of accidents are caused by teenagers not keeping their eyes on the round and on the phone .