- WHO are you designing your game for? I am designing this game for students from ages 12-15.So they can develop the skills of analyzing something before going into action.
- WHAT will your game teach the player about your topic? People how the managed to get a way with such elaveret heist.By showing them what skills they used.Like planing,Quickness and patience and all of this will be Incorporated into the history behind heists..
- WHERE does your game happen? In many different places but back in history.
- Describe the world you will design for your game. It will be a very old world where but challenging world where u have to look at things very closely.
- How will this setting add to the learning experience?The setting will be a non distracting setting where you pay close attention to every small thing.Where you need the patience and analyzing skill.
- HOW does your game world teach the player about your topic?The player will learn about past heist in history.
- What happens in the world that helps the player learn?The game will take you through multiple heists.
- How does the player use what they learned to make something happen in the game?They will pay close attention to the things around them.They will be able to use these things in real life situations.
- WHY is a game a better way of understanding your topic than a quiz? It's a different thing from just sitting down and having a book thrown at you and having to learn about this stuff like that.
Nice! Christian you should really work like this in every class I'm really appy for you Good Job!
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